Hey team, Wallysson here.
Worlds starts this Friday in San Francisco and runs through Sunday, August 30.
In Los Angeles, 47.1% of Day 2 was Dragapult across all variants, and that field was far more spread out than San Francisco is going to be. For Worlds the conversation is sitting between 40% and 50% of Day 1. If it lands there, half of your matches will be against the same monster, piloted by people who trained with it the whole season.
At that point a tier list stops answering which deck is strongest. It answers what you agree to lose to on your way to Sunday.
Every deck on this list has a slice of the field it does not want to sit across from. included. The real choice is which slice, and how much of it will be in the room that day. That is how I built the order here.

Tier S: Dragapult, and What Changes Between the Three Builds
All three are in S because they run the same engine. is still the best draw in the game. The thing has no weakness unless a shows up on the other side. And the core is lean enough to leave room for almost everything else in the list.
One thing is the same in all of them: . Going second, it buys the time the deck needs. Your opponent is stuck without items, and you use those turns to thin your deck and set up the line at your own pace. By the time they finally knock the Budew out, most of the time there is already a Dragapult across the table ready to attack and clear their board. That is why every list plays it, and why high-level players keep hammering that point.
What separates the three is exactly what each one agrees to lose.
Straight Dragapult: Gives Up Coverage to Win the Mirror
For me it is the best deck in the format. Its ceiling is not the highest of the three, but no other build repeats its own game plan as many times in a row, and over nine rounds that is what decides things.
It does not have to set up a second important evolution line. So the free slots go to consistency, or to attacking what it expects to face. And what it expects to face is another Dragapult.
is the card that settles that math, and Zé already wrote here about hammers showing up in decks that should not need them. Sitting down with hammers against a Dragapult without them is a big edge. Every charge that comes off is a turn eaten on the other side. And in the mirror it strips the energy off and shuts down the healing loop, leaving damage sitting on the board for you to close two turns later.
The price is having no good answer to the decks that are not Dragapult. In a tournament that is nearly half Dragapult, I pay that price without thinking twice.
Dragapult Dusknoir: Gives Up the Mirror to Beat Everything Else
stamps 130 damage with no energy and no attack, and its strength is in stacking with . Dragapult spreads the damage on the bench, picks where to drop the 130 on top, and what would be one knockout per turn becomes two or three at once. That is how this build clears a board and flips the prize trade mid-turn.
Against one-prize decks it matters even more. Phantom Dive on its own sometimes needs two turns to resolve a board, and the pair does it in one.
And then there is the context, which is what puts it below straight. Dusknoir shines when the field is varied, because it answers things straight Dragapult cannot. In a tournament where half the tables are the mirror, you spend the day facing the deck where the ghost does less for you than the hammer does.
In a tournament with more deck variety I think it is always a good pick. For Worlds, no.
Dragapult Blaziken: Gives Up the Mirror to Beat What Beats Dragapult
The least consistent of the three, and the one that can turn into the most things. solves energy and, more importantly, hands you a fire attacker. That changes three matchups at once: , the grass decks, and Clefairy. Those are exactly the spots where Dragapult feels it.
The problem is space. It plays , and neither hammers nor the ghost fit alongside. In other words, it trades the mirror for coverage against the rest.
In Los Angeles that already showed up in the numbers. Of the four variants, it was the only one below average: 40% win rate and 18.12% conversion to Day 2. The other three moved through in force.
The Blaziken bet is that the field will have more people trying to beat Dragapult than people playing Dragapult. I do not think that is going to be the case.
Tier A: The Decks That Agree to Face Dragapult Head-On
N's Zoroark, and What Happens When It Goes Into the Jungle
If one deck can look at Dragapult and say "bring it", it is . And I am not the only one who thinks so. Mateusz Łaszkiewicz said publicly that the deck is being underrated.
